Episodes
Monday Dec 21, 2020
Episode 55- Uncovering Effective Practices in VR User Experiences
Monday Dec 21, 2020
Monday Dec 21, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are putting our research “methodologies hat” on to learn more about the work of V.E.I.L. VEIL stands for virtual experiences interaction lab and their mandate is to uncover effective practices as it pertains to immersive user experiences in VR. Today, we are talking with Rob Dongas, one of the project leads. Rob is a PHD student at the University of Sydney and has done extensive work with VR and learning design. To learn more about VEIL you can visit, https://www.linkedin.com/company/veilab/
Monday Dec 21, 2020
Episode 54-Best Practices When Teaching in VR
Monday Dec 21, 2020
Monday Dec 21, 2020
Hello everyone. Welcome to another exciting episode of VR in Education. With the pandemic, I am seeing more and more people moving toward online learning. And, a select few pioneers are even using virtual worlds to teach their classes. One such innovator is Michael McDonald from Gold Lotus. Gold lotus offers language learning experiences inside VR. Michael had been doing this for well over a year. I spoke with him in episode 30 of this show about his work. We have invited him back on the show to unpack more about instructional design in VR. You can contact Michael at https://www.goldlotus.co/about
Monday Nov 30, 2020
Episode 53- VR Spatial Learning and Lateral Thinking with Cubism
Monday Nov 30, 2020
Monday Nov 30, 2020
Hello Everyone! Welcome to another exciting episode of VR in Education. In today’s episode, we take some time picking the mind of the creator of a wonderfully elegant puzzle game called Cubism. Thomas Van Bouwel is a Belgian/Brazilian VR developer based in Brussels and he is here today to talk about his app which was nominated for two awards in 2019. If you are interested in connecting with Thomas you can reach him on Twitter @tovanbo.
Wednesday Nov 11, 2020
Episode 51- Curriculum and Learning that Aligns with Quality VR
Wednesday Nov 11, 2020
Wednesday Nov 11, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we dive deeper into what is quality curriculum content in VR. We are excited to have James MacDiarmid. James works as a learning design consultant for Curiious. His main focus is to support the development of virtual reality (VR) learning solutions to improve achievement, engagement and training services across health, education and heavy industry. You can learn more about Curiious at https://curiious.com/. You can find James on Linkedin at https://www.linkedin.com/in/jamesmacdiarmid/.
Wednesday Nov 11, 2020
Episode 50- The State of VR in Education with Steve Bambury
Wednesday Nov 11, 2020
Wednesday Nov 11, 2020
Welcome to another exciting episode of VR in Education. Today marks an epic milestone for the podcast, our 50th episode. When I first started this journey it was a hobby and I never had aspirations of making it this far. But, as I talked with more and more people and have seen this industry grow, I have turned my hobby into a passion. There is no better person to have on our show to mark the 50th episode than Steve Bambury. He has been a pioneer in the field of VR in Education and has provided wisdom and mentoring for many of us over the years on using VR as a learning tool. You can reach Steve through Twitter @steve_bambury, Linkedin https://www.linkedin.com/in/stevebamburyvr/ or through email- steve@digitalinception.ae.
Thursday Nov 05, 2020
Episode 49- Exploring and Amplifying Soft Skills with Bodyswaps VR
Thursday Nov 05, 2020
Thursday Nov 05, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Christophe Mallet from Bodyswaps. Chris has been a thought leader and maverick in the area of immersive technology. He has given talks around the world, most notably at VR Days and the Raindance Film festival. He is here today to talk more about his latest VR venture, Body swaps. We are so lucky to have him on the show. To learn more please check out, https://bodyswaps.co/
Tuesday Oct 20, 2020
Tuesday Oct 20, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Evan Sitler and Drew MacNeil from XpertVR. XpertVR designs virtual reality simulations for end users. This may involve a variety of different scenarios including customer user data and or behavioural studies. You can learn more about XpertVR here, https://www.xpertvr.com/ .
Tuesday Oct 20, 2020
Episode 47- VR Puzzle Games with Andreas Juliusson of Fast Travel Games
Tuesday Oct 20, 2020
Tuesday Oct 20, 2020
Hello Everyone! Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Andreas Juliusson who is CMO for Fast Travel Games. Andreas has held marketing lead roles in several video game companies for 15+ years. He is here today to talk about VR PUzzle game design. You can learn more about Fast Travel games at https://www.fasttravelgames.com/. You can find Andreas on Linkedin at https://www.linkedin.com/in/andreasjuliusson
Monday Oct 12, 2020
Episode 46-Jesse Schell on the Efficacy of VR Games for Learning
Monday Oct 12, 2020
Monday Oct 12, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Jesse Schell. Jesse is a video game designer, author, distinguished professor at Carnegie Mellon University and CEO of Schell Games. He is here today to talk about VR game design.
Thursday Sep 24, 2020
Episode 45- VR and E-Sports with Jesse Lubinsky
Thursday Sep 24, 2020
Thursday Sep 24, 2020
Hello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are talking with Jesse Lubinsky who is the Chief Learning Officer of Ready Learner One. Ready Learner One is an innovative learning solutions provider with a wealth of knowledge and wisdom related to emerging technologies. He is here today to talk more about his recent book “The E-Sports Playbook: Empowering Every Learner Through Inclusive Gaming and Virtual Reality. You can learn more about his work at https://readylearner.one/.